I CREATED LEARNING OBJECTIVES, NOW WHAT?

After designing learning objectives, what activities will help achieve the learning objectives? Depending on the subject area, there are various types of activities that a student can complete. A well-designed course module will have assignments, opportunities for discussion, collaboration, quizzes, exams, test, labs and practices exercises.

How Course Activities Help Student Learn

  • Assignments – helps students to understand the concepts and ideas presented in the course.

  • Discussion/Collaboration – help to facilitate communication between the students.

  • Quizzes/Tests/Exams/Labs/Practice Exercises – these assessments help identify any knowledge deficiencies and help students focus on the areas they need to review.

Course Activities

Using Bloom’s Taxonomy, Let’s go over the different activities you can design in your course.

Activities:

  • Code

  • Concept Mapping

  • Ice Breaker

  • Practice Quiz/Exam/Test

  • Read

Activities:

  • Discussion Forums

  • Debate

  • Oral Reports

  • Quiz, Exam, Test

  • Review (Play, Movie, Audio, Book, etcetera.)

  • Wikis

Activities:

  • Art Project

  • Group Problem Solving/Presentations/Reports

  • Interview

  • Journaling

  • Laboratory Experiments

  • Portfolios, Presentations

  • Simulations

Activities:

  • Brainstorming

  • Essay

  • Fieldwork

  • Group Reports/Debugging

  • Reflection

Activities:

  • Article Critique

  • Case Briefs

  • Case Studies

  • Document Analysis

  • Literature Review

  • Peer Editing/Review

Activities:

  • Audio Recording

  • Blogging

  • Gaming

  • Graphic Design

  • Individual Project

  • Video Creation

  • Web Design

Things to Consider when Designing Course Activities

Once you decide on the learning activities for your course module, you need to consider the following:

  • Learning Objectives – do the activities align with your with your learning objectives? Will the students achieve the skills you outlined in your objectives?

  • Relevancy – are the activities relevant to your course and the learning process? Do they promote learning and have an educational purpose?

  • Technical requirement – do students need to use specific software or create an online account to access certain tools? Are you familiar with the technology that you want your students to use? Are your students? Do not assume students are familiar with any technology you want to use in your course.

Designing your activities is an important step in your course module design process. By creating activities that align with your objectives, you not only make sure that your students have a successful learning outcome, but you also keep your students engaged and on task.

Do you agree with the activities that I used to match with Bloom’s Taxonomy? Why or why not? What activities do you like to use in your course? Please share it below!

Previous
Previous

Creating your Course Banner in Canva

Next
Next

CREATIVE COMMONS, AN EDUCATOR’S BEST FRIEND